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1. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
reserved
- by Oceltot Mortalis - at 2015.06.28 03:14:00
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2. Rifle normalization. - in Feedback/Requests [original thread]
what about fall off? I like the idea of bringing them all to closer range, as the rule for rifles currently is: Long range kill guaranteed for rail / laser, but CQB is not guaranteed to projectile / plasma. Projectile and plasma need similar ra...
- by Oceltot Mortalis - at 2015.05.30 21:12:00
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3. Light Laser AV Weapon - in Feedback/Requests [original thread]
Amarr AV weapon: Solar Launcher Launcher that shoots rolling grenade, after 4 seconds (or vehicle contact) grenade projects a sphere of laser energy (similar to the miasma grenade effect). The greater the coverage of the vehicle by the field, the...
- by Oceltot Mortalis - at 2015.05.20 01:49:00
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4. Sticky:ISK rewards - in Feedback/Requests [original thread]
payout with META RATIO. your fitting meta: 60 dead guy's meta: 30 you get paid half as well for those 50 WP or some other crazy calculation your fitting meta: 10 dead guy's meta: 60 you get paid 6x as well for those 50 WP or some other crazy cal...
- by Oceltot Mortalis - at 2015.05.08 22:23:00
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5. Commando Rework - in Feedback/Requests [original thread]
tritan abbattere wrote: Im not sure if the commando is broken. i played a basic minmatar commando in a match with another commando. we where soloing a outre point because we had tactical advantage. We can employ AV long range and short range...
- by Oceltot Mortalis - at 2015.03.19 03:17:00
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6. Commando Rework - in Feedback/Requests [original thread]
Updated with beautiful spreadsheet magic. https://docs.google.com/spreadsheets/d/1V3amybv3sObBmDazDq09m2PMWXTieeMeb6n_afm1ogo/edit?usp=sharing
- by Oceltot Mortalis - at 2015.03.17 03:32:00
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7. Commando Rework - in Feedback/Requests [original thread]
KA24DERT wrote: +1 Where do you think commando ewar should be? Ah, yes! I knew I was forgetting something. To be honest, with nothing in this game increasing your profile as a penalty for anything, it only makes sense to make it on par with ...
- by Oceltot Mortalis - at 2015.03.17 01:19:00
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8. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
Commando Balance thread is here https://forums.dust514.com/default.aspx?g=posts&m=2679500#post2679500
- by Oceltot Mortalis - at 2015.03.15 19:25:00
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9. Need Bandwidth on HUD now. - in Feedback/Requests [original thread]
+1
- by Oceltot Mortalis - at 2015.03.15 19:03:00
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10. Commando Rework - in Feedback/Requests [original thread]
another viable solution, and albeit less well received by everyone else, would be to nerf everyone else's movement besides the commando.... MUAHAHA
- by Oceltot Mortalis - at 2015.03.15 19:01:00
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11. Commando Rework - in Feedback/Requests [original thread]
So I'm going to bring this thread back. Hotfix Echo has deployed and vehicle balance has shipped with it. Now I know the Logi world has been waiting for a long time, and as such there is already a lot of talk on how to change it for the better. H...
- by Oceltot Mortalis - at 2015.03.15 18:54:00
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12. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread]
just carry a plasma cannon. waaaay more fun than grenades.
- by Oceltot Mortalis - at 2015.03.02 23:42:00
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13. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Celus Ivara wrote: On a different note though, I'd be 100% down for a speed and stamina boost for all suits across the board. It'd be an indirect nerf to my playstyle, but I'm pretty sure time spent running to fights is less fun then time spen...
- by Oceltot Mortalis - at 2015.01.27 04:49:00
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14. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Vesta Opalus wrote: I'd rather see a bonus to kincat performance on assault frames rather than a global change to kincats. And it should be noted the minmatar assault can get super fast (I think 9.7m/s with 2 modules?) with kincats, so Im not s...
- by Oceltot Mortalis - at 2015.01.27 04:46:00
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15. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Imp Smash wrote: Oceltot Mortalis wrote: Imp Smash wrote: Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walkin...
- by Oceltot Mortalis - at 2015.01.27 04:41:00
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16. Commando Rework - in Feedback/Requests [original thread]
The-Errorist wrote: I made a trello card just for this. thank you
- by Oceltot Mortalis - at 2015.01.27 04:22:00
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17. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: I wasn't explicitly speaking just eHP Mods. It was more meant to help the sheer lack of Slots on the Command'ohs. Making the Mods you do fit better is the idea, so an even +x%/lvl (even 1-2%/lvl) to all Mods Bonus would he...
- by Oceltot Mortalis - at 2015.01.26 02:54:00
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18. Commando Rework - in Feedback/Requests [original thread]
Chit Hoppened wrote: Would adding in old school Commando Bonuses help? Amarr - some Plates bonus Caldari - some Shield-type bonus Gallente - some Repair/Reactive bonus Minmatar - some Biotics/Regen bonus It helped the first Commando out by in...
- by Oceltot Mortalis - at 2015.01.26 02:37:00
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19. Commando Rework - in Feedback/Requests [original thread]
Iria Gren wrote: the problem as i see it is progression with basic gear the commando and the assault are a fare trade but at adv and proto the assault is better in every way. the answer to me would be to give a hp and ewar buff to adv and proto...
- by Oceltot Mortalis - at 2015.01.26 02:20:00
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20. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Also shameless plug as to why Commandos shouldn't be this slow in the first place. https://forums.dust514.com/default.aspx?g=posts&t=188745&find=unread
- by Oceltot Mortalis - at 2015.01.26 00:37:00
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